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[Windows] Problem with importing DLLs using DllImport attribute from dif...
Reported by customer: The function LoadPluginExecutable in Runtime/Misc/Plugins.cpp is not thread safe. This causes a problem if tw... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce: 1. Open the attached project ("case_1156287") 2. Enter Play Mode Expected result: Console prints ("Normalized tim... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project 2. Hit the Run button 3. Select The Sprite Atlas in the project window Expected R... Read more
Inspector mode defaults to "Normal" after Editor restart
Reproduction steps: 1. Create a New Project 2. Change Inspector mode to "Debug" 3. Restart the Editor 4. Notice that the Inspector ... Read more
[UWP] UI isn't responsive on the right side of the app after setting app...
Steps to reproduce: 1. Download 1191482_repro.zip and open "SampleScene" scene 2. Make sure your display resolution is lower than 4K... Read more
[Android] Screen resolution is no longer being updated after calling Scr...
Resolution is no longer updated when adjusting screen split or changing device orientation To reproduce: 1. Open attached project "... Read more
[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...
To reproduce: 1. Open attached project "ios-test-project.zip" 2. Make sure that Graphics API is set to Metal 3. Build for iOS device... Read more
[Physics] Dropdown doesn't expand on clicking its title under "Physics D...
Selected Object Info, Collider Types, Colors, Rendering dropdown doesn't expand on clicking its title under the "Physics Debugger" w... Read more
Build Setting "Wait For Managed Debugger" is not accessible via scriptin...
Reproduction steps: 1. Create a new project 2. Open project's Build Settings. Observe the "Wait For Managed Debugger" option 3. Crea... Read more
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce 1. Create a project 2. File > Build Settings > iOS 3. Build and run through Xcode Expected Result: Build runs s... Read more
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