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0
votes
Won't Fix

Shader Default Map textures are not reset when using the 'Reset' button ...

Shaders

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more

0
votes
Fixed

Command line argument -adapter not working when running two instances at...

Windows

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Aug 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Make sure that you have two or more connected monitors2. Extract "CmdLineAdapterMultipleInstances.zip"3. In "Cmd... Read more

0
votes
By Design

Miscellaneous, Material Validation settings are not displayed in the Dra...

Scene/Game View

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Mar 07, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

How to reproduce:1. Create a new URP project2. Expand Draw Mode dropdown and observe its options3. Set Layout to Default4. Expand Dr... Read more

0
votes
Won't Fix

[Animation] Animator parameter name gets clipped for more than 7 letters...

Animation

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Nov 19, 2019

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Version/s: 2017.4.1f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b12, 2020.1.0a1

Animator parameter name gets clipped for more than 7 letters in blend tree. Refer the attached video Steps to reproduce:1) Create a ... Read more

0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

0
votes
Won't Fix

Unreferenced Material with "HideFlags.DontSave" is included in Build

Build Pipeline

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Sep 03, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more

0
votes
Fixed

[Android] App crashes on launch when "Render Over Native UI" setting is ...

Mobile

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Aug 22, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3

Repro steps:1. Open attached project2. Make sure the Target API Level is set to 27 or above3. Make sure the "Render Over Native UI" ... Read more

0
votes
Fixed

[Profiler] Profiler script entries are prefixed by their Assembly Defini...

Profiling

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Sep 09, 2019

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Version/s: 2017.4, 2018.3.0a1, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Create a New Project2. Create a dummy Script and add to a scene3. Enter Play mode4. Open the Profiler and Reco... Read more

0
votes
Fixed

Vertices for RichText markups do not get stripped if the text does not f...

Text

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Sep 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (InconsistentVertCount)2. Open the SampleScene and enter Play Mode3. See the Console... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

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