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Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more
Command line argument -adapter not working when running two instances at...
How to reproduce:1. Make sure that you have two or more connected monitors2. Extract "CmdLineAdapterMultipleInstances.zip"3. In "Cmd... Read more
Miscellaneous, Material Validation settings are not displayed in the Dra...
How to reproduce:1. Create a new URP project2. Expand Draw Mode dropdown and observe its options3. Set Layout to Default4. Expand Dr... Read more
[Animation] Animator parameter name gets clipped for more than 7 letters...
Animator parameter name gets clipped for more than 7 letters in blend tree. Refer the attached video Steps to reproduce:1) Create a ... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more
[Android] App crashes on launch when "Render Over Native UI" setting is ...
Repro steps:1. Open attached project2. Make sure the Target API Level is set to 27 or above3. Make sure the "Render Over Native UI" ... Read more
[Profiler] Profiler script entries are prefixed by their Assembly Defini...
Reproduction steps:1. Create a New Project2. Create a dummy Script and add to a scene3. Enter Play mode4. Open the Profiler and Reco... Read more
Vertices for RichText markups do not get stripped if the text does not f...
How to reproduce:1. Open user-submitted project (InconsistentVertCount)2. Open the SampleScene and enter Play Mode3. See the Console... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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