Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1182099
Regression
No
Shader Default Map textures are not reset when using the 'Reset' button in the Inspector window
How to reproduce:
1. Create a new Unity project
2. Create a new Standard Surface Shader
3. Set the Albedo Default Map to any texture
4. In the Inspector window click the cogwheel icon and select 'Reset'
Expected result: the Albedo texture is reset to 'None'
Actual result: the Albedo texture is retained
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Won't fix as minor and cosmetic.