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Lighting in the background of the GameObject with ShaderGraph with "Unli...
How to reproduce:1. Open the "IN_36019" project2. Open the "SampleScene" Scene3. Zoom close to the "Sphere" GameObject in the Scene ... Read more
XR interaction toolkit "Select" input reference breaks script references...
Steps to reproduce:1. Open the attached user's project "VR test.zip"2. Open the "SampleScene.unity"3. Make sure that "Oculus Touch C... Read more
Search: long search string overlaps displayed placeholder text
Steps to reproduce: Create a 3D project Window -> Search -> New Window Enter a long search string manually (don't use copy-pas... Read more
Documentation Link does not work when the "Category=3d" question mark is...
Repo steps: Open Unity Scene Go to menu "Window" ->Search -> New Window Click "Category=3d" Under Project to the left click th... Read more
'Build Settings > Add Open Scenes' adds open SubScenes
As title says, when SubScenes are opened, they are added along with the Scene itself to the Build Settings > Scenes in Build. Thi... Read more
Clicking a header in ShaderGraph Node creation dropdown does not expand it
Steps to reproduce: 1. Open any Unity project that uses URP or HDRP2. Open any Shader Graph asset3. Click the right mouse button on ... Read more
[Android] [Entities Graphics] GPU Usage is too high when not looking at ...
Reproduction steps:1. Open the attached project "ECS_Animation"2. Go to Window > Package Manager and remove the “Graphy” package3... Read more
All of the Spline points are placed in the prefab position, and an “Inde...
How to reproduce:1. Open the user’s attached “Deadshot.zip” project2. Add “Cable” prefab to a scene view3. In the Scene window toolb... Read more
Headers in Frame Debugger are too bold/large
Steps to reproduce: 1. Open any Unity project2. Open the Frame Debugger (Window>Analysis>Frame Debugger)3. Enable debugging4. ... Read more
Aseprite Importer Animation Clip Timing
What: If an ase file contains multiple tags, the final frame in the generated Animation Clip will use the last frame's duration, rat... Read more
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