Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2022.2.13f1
2023.1.0b10
2023.2.0a9
Issue ID
UUM-32277
Regression
No
Lighting in the background of the GameObject with ShaderGraph with "Unlit" HDRP Material gets overexposed when zoomed-in in the Scene View
How to reproduce:
1. Open the "IN_36019" project
2. Open the "SampleScene" Scene
3. Zoom close to the "Sphere" GameObject in the Scene view
Expected result: lighting around "Sphere" GameObject doesn’t change
Actual result: lighting around "Sphere" GameObject is overexposed
Reproducible with: 2022.2.13f1, 2023.1.0b10, 2023.2.0a9
Couldn't test with: 2020.3.46f1, 2021.3.22f1 (due to compiler errors and Scene view turning dark)
Reproducible on: Windows 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
This is the expected behavior when you use auto-exposition mode. You get so close to the object that it is then the only thing use to calculate exposition and as it is low lighting compare to sky the background become white. To solve this switch to a fixed exposure.
Resolution Note (2023.2.X):
This is the expected behavior when you use auto-exposition mode. You get so close to the object that it is then the only thing use to calculate exposition and as it is low lighting compare to sky the background become white. To solve this switch to a fixed exposure.