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0
votes
Fixed

[URP] Remove button is not activated in Shader Passes List after creatin...

Package: Scriptable Render Pipeline Universal

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Nov 28, 2019

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Version/s: 7.1.6, 7.1.5

Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more

0
votes
Fixed

Open Surface Lightmap is not baked properly when Generating Lighting wit...

Package: Scriptable Render Pipeline Universal

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Oct 29, 2020

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Version/s:

How to reproduce: 1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene 2. In the Hierarchy, select Ford_environme... Read more

0
votes
Won't Fix

Automatic shader vars don't support Dynamic Resolution Scaling

Package: Scriptable Render Pipeline Universal

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Oct 11, 2021

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Version/s: 10.5.0

How to reproduce: 1. Open the attached project from "DRSIssue.zip" 2. Open Scene "SampleScene" 3. In Game View options click "Load R... Read more

0
votes
Duplicate

[URP] Shadows are being culled when being viewed at from a specific angle

Package: Scriptable Render Pipeline Universal

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Nov 29, 2019

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Version/s: 8.1.0

Reproduction steps: 1. Open the project from Drive (look for "project") 2. Open "Samplescene" 3. Move around in Scene view (check vi... Read more

0
votes
Fixed

[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...

Package: Scriptable Render Pipeline Universal

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Apr 15, 2020

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Version/s: 9.0.0-preview.14, 8.0.1, 7.1.7

On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more

0
votes
Fixed

[URP] UnassignedReferenceException thrown on resetting the "Shadow Caste...

Package: Scriptable Render Pipeline Universal

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Mar 05, 2020

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Version/s: 8.0.1, 7.2.0 7.1.8, 7.1.5, 7.1.1

Resetting the Shadow Caster 2D" component causes the editor to throw UnassignedReferenceException, refer to the attached video. Ste... Read more

0
votes
Won't Fix

[URP] Camera Render type changes to Base in Overlay Camera preset asset

Package: Scriptable Render Pipeline Universal

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Apr 23, 2020

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Version/s: 9.0.0, 8.0.1

Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro: 1. Crea... Read more

1
votes
Fixed

[Android][iOS]GameObject with Lit Shader Graph has light gray ring on An...

Package: Scriptable Render Pipeline Universal

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May 16, 2022

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Version/s: 12.1.x, 13.1.5, 14.0.0

How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Inspect the Game view Expected results: The sphere... Read more

0
votes
Fixed

2D Sprite Light is missing a Sprite reference when created

Package: Scriptable Render Pipeline Universal

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Apr 28, 2021

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Version/s: 11.0

Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. Thi... Read more

0
votes
Fixed

Performance loss when Universal RP calls Camera.main twice per frame whi...

Package: Scriptable Render Pipeline Universal

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Jun 24, 2020

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Version/s: 2019.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open user's attached project "URPSlowBug.zip" 2. Go into Play Mode Expected result: GameObjects load without a... Read more

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