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[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
Open Surface Lightmap is not baked properly when Generating Lighting wit...
How to reproduce: 1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene 2. In the Hierarchy, select Ford_environme... Read more
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce: 1. Open the attached project from "DRSIssue.zip" 2. Open Scene "SampleScene" 3. In Game View options click "Load R... Read more
[URP] Shadows are being culled when being viewed at from a specific angle
Reproduction steps: 1. Open the project from Drive (look for "project") 2. Open "Samplescene" 3. Move around in Scene view (check vi... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
[URP] UnassignedReferenceException thrown on resetting the "Shadow Caste...
Resetting the Shadow Caster 2D" component causes the editor to throw UnassignedReferenceException, refer to the attached video. Ste... Read more
[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro: 1. Crea... Read more
[Android][iOS]GameObject with Lit Shader Graph has light gray ring on An...
How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Inspect the Game view Expected results: The sphere... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. Thi... Read more
Performance loss when Universal RP calls Camera.main twice per frame whi...
How to reproduce: 1. Open user's attached project "URPSlowBug.zip" 2. Go into Play Mode Expected result: GameObjects load without a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection