Search Issue Tracker
Fixed in 8.1.0
Votes
0
Found in [Package]
8.0.1, 7.2.0 7.1.8, 7.1.5, 7.1.1
Issue ID
1225339
Regression
No
[URP] UnassignedReferenceException thrown on resetting the "Shadow Caster 2D" component
Resetting the Shadow Caster 2D" component causes the editor to throw UnassignedReferenceException, refer to the attached video.
Steps to repro:
1. Create a new project
2. Hierarchy > Create Empty GameObject
4. Add "Shadow Caster 2D" component in the Inspector
5. Inspector > Shadow Caster 2D > EditShape > Click
6. Scene > Edit edges
7. Inspector > Shadow Caster 2D > Reset
Actual Result:
UnassignedReferenceException is thrown on resetting the "Shadow Caster 2D" component.
Expected Result:
The "Shadow Caster 2D" component is reset without any errors.
Tested with Unity versions:
2020.2.0a2, 2020.1.0b1 , 2019.3.1f2, 2019.3.0b4
Package found version: 8.0.1, 7.2.0 7.1.8, 7.1.5, 7.1.1
Note: The "Shadow Caster 2D" component is introduced in 7.1.1 package
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment