Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
9.0.0-preview.14, 8.0.1, 7.1.7
Issue ID
1238059
Regression
No
[URP] HDR is not enabled by default on creating a UniversalRenderPipeline asset
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a project from scratch and want to use Postprocessing, VFX as they don't work when HDR is disabled.
Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install Universal Render Pipeline
3) Assets > Create > Rendering > UniversalRenderPipeline asset
4) Select the asset > In Inspector, Open the Quality dropdown
Actual result: HDR checkbox is disabled
Expected result: HDR checkbox should be enabled
Occurring on: 2020.2.0a7 with URP version 9.0.0-preview.14,
2020.1.0b5 with URP version 8.0.1
2019.3.10f1 with URP version 7.3.1
2019.1.14f1 with LWRP version 5.7.2
2018.4.12f1 with LWRP version 4.10.0
Environment: Both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Resolution Note (fix version 10.1.0):
Post Processing and VFX Graph effects should and do work with HDR disabled, there is a difference between Scene View and Game View, because Scene View has HDR enabled by default