Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
9.0.0-preview.14, 8.0.1, 7.1.7
Issue ID
1238059
Regression
No
[URP] HDR is not enabled by default on creating a UniversalRenderPipeline asset
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a project from scratch and want to use Postprocessing, VFX as they don't work when HDR is disabled.
Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install Universal Render Pipeline
3) Assets > Create > Rendering > UniversalRenderPipeline asset
4) Select the asset > In Inspector, Open the Quality dropdown
Actual result: HDR checkbox is disabled
Expected result: HDR checkbox should be enabled
Occurring on: 2020.2.0a7 with URP version 9.0.0-preview.14,
2020.1.0b5 with URP version 8.0.1
2019.3.10f1 with URP version 7.3.1
2019.1.14f1 with LWRP version 5.7.2
2018.4.12f1 with LWRP version 4.10.0
Environment: Both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note (fix version 10.1.0):
Post Processing and VFX Graph effects should and do work with HDR disabled, there is a difference between Scene View and Game View, because Scene View has HDR enabled by default