Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
9.0.0, 8.0.1
Issue ID
1240792
Regression
No
[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset.
Steps to repro:
1. Create a new project with the URP template > Create New Scene.
2. GameObject > Camera > Change Render Type to Overlay.
3. Create a preset of Overlay camera.
Actual Result:
Camera Render type changes to Base.
Expected Result:
Camera Render type should be Overlay.
Reproducible in:
2020.2.0a9, 2020.1.0b8, 2019.3.0f6 with Package Version: 9.0.0, 8.0.1, 7.3.1, 7.2.1, 7.2.0.
Note: Overlay Render type is introduced in Package Version: 7.2.0
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
This is a known issue and there is an ongoing effort for 2021 to solve it. This also applies to Camera and Light component. Closing as won't fix. We hope to solve this in 2021