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Won't Fix

Votes

0

Found in [Package]

9.0.0, 8.0.1

Issue ID

1240792

Regression

No

[URP] Camera Render type changes to Base in Overlay Camera preset asset

Package: Scriptable Render Pipeline Universal

-

Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset.

Steps to repro:
1. Create a new project with the URP template > Create New Scene.
2. GameObject > Camera > Change Render Type to Overlay.
3. Create a preset of Overlay camera.

Actual Result:
Camera Render type changes to Base.

Expected Result:
Camera Render type should be Overlay.

Reproducible in:
2020.2.0a9, 2020.1.0b8, 2019.3.0f6 with Package Version: 9.0.0, 8.0.1, 7.3.1, 7.2.1, 7.2.0.

Note: Overlay Render type is introduced in Package Version: 7.2.0

Environment:
Occurring on Windows 10 & Mac 10.15.

  1. Resolution Note:

    This is a known issue and there is an ongoing effort for 2021 to solve it. This also applies to Camera and Light component. Closing as won't fix. We hope to solve this in 2021

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