Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1288761
Regression
No
Open Surface Lightmap is not baked properly when Generating Lighting with progressive GPU more than once
How to reproduce:
1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene
2. In the Hierarchy, select Ford_environment Game Object
3. Change Scene view to Texel Validity
4. Select Window/Rendering/Lighting Settings and Generate Lighting
5. Change Environment Samples to 64(or make other changes) and Generate Lighting
6. Observe the Scene view
Expected result: The Texel validity view is green
Actual result: The Texel validity view is half red
Reproducible with: 7.3.1-7.5.1(2019.4.14f1), 8.2.0(2020.1.13f1)
Not reproducible with: 8.2.0(2020.1.14f1, 2020.1.15f1), 10.1.0(2020.2.0b11, 2021.1.0a6, 2021.1.0a7)
Could not test with: 2018.4.29f1(URP not supported)
Notes:
1. Not reproducible when Generating Lighting with progressive CPU
2. Lightmap is baked properly if baked data is cleared before Generating Lighting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Add comment