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ArgumentNullException is thrown when Checking for Content Update Restric...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Navigate to Window/Asset Management/Addressabl... Read more
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using ...
How to reproduce:1. Open the user's attached "2DAlphaEdges.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe t... Read more
Player crashes on DrawProceduralIndirectRawFromNodeQueue when DrawProced...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings3. Make sure "SampleScene" is included in the... Read more
[iOS] UnityWebRequest memory leak when using Get to continuously request...
Steps to reproduce:1. Open the attached project ("1331341.zip")2. Build the "SampleScene"3. Deploy and run on an iOS device Expected... Read more
[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
SceneView sets rotation to 2D in 2D project
Reproduction steps:1. Create a 2D project2. Play Scene3. Observe error in Console window Expected result: SceneView doesn't set rota... Read more
RectMask2D Softness property has no effect when used on TextMeshPro Text
How to reproduce:1. Open the user's attached "TMP_Soft_Mask.zip" project2. Open the "SampleScene" Scene3. Observe the Game view Expe... Read more
[WebGL] Builds don't load in Firefox when browser setting "Never remembe...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Open the built Player on Firefox ... Read more
[Android] App stops due to OnPixelCopyFinishedListener not being support...
How to reproduce:1. Open the attached project "TestKitKat.zip"2. Build and Run on Android Expected result: The app opens and loadsAc... Read more
Crash after closing the Editor when broken asset bundle is loaded asynch...
Reproduction steps:1. Open the attached project ("UnityCrashTest.zip")2. Open the Test Runner window (Window -> General -> Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names