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Embedded packages are not shown as installed in the Package Manager
How to reproduce:1. Open the attached "PackmanBug.zip" project2. Open the Package Manager (Window -> Package Manager)3. Select "I... Read more
Particle system does not Emit until a Fixed Timestep has passed
Reproduction steps:1. Open user attached Project2. Press Pause3. Press Play3. Step frame by frame4. Exit Play mode5. Change the Fixe... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce:1. Open the project from the Google Drive2. Open "PressAnyButtonToJoin" Scene3. File > Build Settings4. Make sur... Read more
Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce:1. Open the user's attached "Accelerator_ProgressBar" project2. Connect the project to a Cache server (Edit->Pro... Read more
Build fails with System.InvalidOperationException error when building wi...
Reproduction steps:1. Open the user's attached project2. Build the project: Edit > Build Settings > Build And Run Expected res... Read more
Mouse look script is frame rate dependent in the URP template project
In the empty URP project template, inside Assets/Scripts/SimpleCameraController.cs, there's this like of code: // Rotationif (IsCame... Read more
[ShaderGraph] Dither Node results in floating-point artifacts when far f...
How to reproduce:1. Open the attached "case_1352662" project2. Open the "BugRepro" Scene3. Double-click with the left mouse button t... Read more
[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is ...
How to reproduce:1. Open the user's attached "New Unity Project" project2. In the Project window select the "blobid0" Texture 2D Arr... Read more
Selecting a child object of a Tilemap is very slow
Repro:- download this project- open cats_test_scene- in the scene Hierachy, select the Background object- in the child of that objec... Read more
[2D URP] Gizmos are not drawn after creating 2D URP Template project and...
1. Create a new 2D URP Template project2. When the project is finished loading switch between Shaded and Wireframe modes Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size