Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.1.0a2
2021.1.13f1
2021.2
2022.1
Issue ID
1352547
Regression
Yes
[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is set to Box at different Mip levels
How to reproduce:
1. Open the user's attached "New Unity Project" project
2. In the Project window select the "blobid0" Texture 2D Array
3. Change the Mip to 1 (a slider found at the top-right of the 2DArray preview)
4. Change the Mip Map filtering to Kaiser
5. Compare the Preview in the Inspector
Expected results: The Preview shows the same results
Actual results: When the Mip Map Filtering is set to Box the Preview looks corrupted
Reproducible with: 2021.1.0a2, 2021.1.16f1, 2021.2.0b5, 2022.1.0a3
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.0a1
Note:
- The issue is not reproducible when Texture Type is set to "Default"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (fix version 2021.1):
Fixed in 2022.1.0a7
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0b10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.21f1