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Fixed in 2021.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.1.0a2
2021.1.13f1
2021.2
2022.1
Issue ID
1352547
Regression
Yes
[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is set to Box at different Mip levels
How to reproduce:
1. Open the user's attached "New Unity Project" project
2. In the Project window select the "blobid0" Texture 2D Array
3. Change the Mip to 1 (a slider found at the top-right of the 2DArray preview)
4. Change the Mip Map filtering to Kaiser
5. Compare the Preview in the Inspector
Expected results: The Preview shows the same results
Actual results: When the Mip Map Filtering is set to Box the Preview looks corrupted
Reproducible with: 2021.1.0a2, 2021.1.16f1, 2021.2.0b5, 2022.1.0a3
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.0a1
Note:
- The issue is not reproducible when Texture Type is set to "Default"
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Resolution Note (fix version 2021.1):
Fixed in 2022.1.0a7
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0b10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.21f1