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Fixed in 2021.1.X

Fixed in 2021.2.X

Votes

0

Found in

2021.1.0a2

2021.1.13f1

2021.2

2022.1

Issue ID

1352547

Regression

Yes

[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is set to Box at different Mip levels

Texture

-

How to reproduce:
1. Open the user's attached "New Unity Project" project
2. In the Project window select the "blobid0" Texture 2D Array
3. Change the Mip to 1 (a slider found at the top-right of the 2DArray preview)
4. Change the Mip Map filtering to Kaiser
5. Compare the Preview in the Inspector

Expected results: The Preview shows the same results
Actual results: When the Mip Map Filtering is set to Box the Preview looks corrupted

Reproducible with: 2021.1.0a2, 2021.1.16f1, 2021.2.0b5, 2022.1.0a3
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.0a1

Note:
- The issue is not reproducible when Texture Type is set to "Default"

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2022.1.0a7

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in Unity 2021.2.0b10

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.21f1

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