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Variable name overlaps range slider in Inspector window when having a lo...
How to reproduce:1. Open the attached “range.zip” project2. Open “SampleScene” Scene (Assets > Scenes > SampleScene)3. In the ... Read more
Curve window opens when right clicking on the curve
Reproduction steps:1. Open the attached project “CurveRepro“2. Select “MyCurve“ in the Hierarchy window3. Right-click on the curve E... Read more
Animator.GetFloat returns parameters from the last frame
How to reproduce:1. Open the user-attached project "AnimatorFloatsAndRigConstraints"2. Open the "SampleScene" scene3. Enter the Play... Read more
Items in the ListView can’t be selected if there’s already selected item...
How to reproduce:1. Open the user’s attached “Kabam-UI-Toolkit-UGUI-Issue.zip” project2. Enter Play Mode3. Click on any of the items... Read more
Editor visual glitches appear when moving GameObject with Reflection Pro...
Reproduction steps:1. Open the attached "GlitchRepro" project2. Open “Assets”/Scenes/SampleScene.unity scene3. In the Hierarchy wind... Read more
Light Probe GPU memory is not deallocated when cancelling a bake
Steps to reproduce: Open any scene Open the Task Manager and view your GPU memory utilization Add some probes Crank the lighting set... Read more
EditorApplication.focusChanged isn't triggered when the Editor is minimi...
How to reproduce:1. Open the attached user “EditorAppFocusBug.zip“ project2. Open the “SampleScene“ Scene3. Minimize the Editor by p... Read more
"Assertion failed on expression: 'IsNormalized(Vec3FromPx(direction))'" ...
How to reproduce:1. Open the attached user “RaycastErrorSample.zip“ project2. Open the “RaycastErrorScene“ Scene3. Enter Play Mode E... Read more
Changes to material color don't reset when exiting the animation preview
How to reproduce:1. Open the attached user “HDRBug.zip“ project2. Open the “SampleScene” Scene4. Open the Animation window (Window&g... Read more
CPU usage display is not toggled when toggling it in AudioMixerGroupCont...
Reproduction steps:1. Open the “AudioCPUUsage“ project2. Expand the “AudioMixer“ asset and select “Master“3. In Inspector, right of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field