Search Issue Tracker
Fixed
Fixed in 2022.3.40f1, 6000.0.0b14
Votes
0
Found in
2022.3.4f1
2023.2.0a23
2023.3.0a3
6000.0.0b11
6000.0.37f1
Issue ID
UUM-42121
Regression
Yes
Variable name overlaps range slider in Inspector window when having a long variable name and a range attribute
How to reproduce:
1. Open the attached “range.zip” project
2. Open “SampleScene” Scene (Assets > Scenes > SampleScene)
3. In the Hierarchy window, select “GameObject” GameObject
4. In the Inspector window, observe the “New Behaviour Script” component
Expected result: Variable name doesn’t overlap the range slider
Actual result: Variable name overlap the range slider
Reproducible with: 2022.2.16f1, 2022.2.21f1, 2022.3.4f1, 2023.1.4f1, 2023.2.0a23
Not reproducible with: 2021.3.28f1, 2022.2.15f1
Reproduced on: macOS 13.4.1 (Intel)
Notes:
reproducible with SerializedField and public variable
reproducible different types of variables
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment