Search Issue Tracker
Fixed in 2021.3.43f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, future release
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a23
6000.0.0b11
6000.1.0a7
Issue ID
UUM-41887
Regression
No
CPU usage display is not toggled when toggling it in AudioMixerGroupController
Reproduction steps:
1. Open the “AudioCPUUsage“ project
2. Expand the “AudioMixer“ asset and select “Master“
3. In Inspector, right of “Master (Audio Mixer Group Controller)”, click ⋮
4. Click “Toggle CPU usage display (only available on first editor instance)”
Expected result: CPU usage display is toggled
Actual result: The context menu gets closed but nothing else happens
Reproduced in: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23
Reproduced using: macOS 13.4.1 (Intel), Windows 10
Related forum thread: https://forum.unity.com/threads/about-toggle-cpu-usage-display.1454989/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment