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Won't Fix

Votes

2

Found in

2021.3.28f1

2022.3.4f1

2023.1.3f1

2023.2.0a23

2023.3.0a3

Issue ID

UUM-42117

Regression

No

Animator.GetFloat returns parameters from the last frame

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How to reproduce:
1. Open the user-attached project "AnimatorFloatsAndRigConstraints"
2. Open the "SampleScene" scene
3. Enter the Play Mode and then click Pause
4. Click the Step button and observe the two GameObjects

Expected result: Green and red GameObjects' animation is identical
Actual result: The bump on the red GameObject has animation from the previous frame

Reproduced with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23

Reproduced on: Windows 11 Pro

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation

Comments (1)

  1. ChristopherBKroll

    Jul 13, 2023 13:32

    The ability to get animated float values is critical for controlling custom rigs. If it is possible to get these values directly from the Animation Stream then the lag with Animator.GetFloat would not be an issue. However, there is no documented way to get these values directly from the Animation Stream.

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