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Fixed in 2023.1.11f1
Fixed in 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
1
Found in
2023.1.4f1
2023.2.0a20
2023.3.0a1
Issue ID
UUM-41988
Regression
Yes
Light Probe GPU memory is not deallocated when cancelling a bake
Steps to reproduce:
- Open any scene
- Open the Task Manager and view your GPU memory utilization
- Add some probes
- Crank the lighting settings (such as probe multiplier) to make the allocation sizeable (depending on your GPU).
- Make sure you're using the GPU Lightmapper
- Hit 'generate lighting'
- Wait until you see the VRAM allocation happening (should be a steep hump in the video memory utilization)
- Allow the bake to finish (see that the memory is indeed deallocated)
- Initiate another bake
- This time, before the `Baking` step is done, but after the allocation has finished, hit `Cancel` in the Lighting Window.
- Notice how the memory is not cleaned up.
- Hitting `Generate Lighting` again will allocate even more memory.
- Repeat generate-cancel as many times as you see fit, it will keep stacking memory.
Notes: The LightBaker process is properly cleaned up. This reproduces only with LightBaker and LightProbes in 2023.2 and 2023.1. It also affects APV.
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