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Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
IL2CPP does not support marshaling of blittable generic structs
Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic str... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more
[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.
Versions tested: 2021.2.0b3 + current SRP masterSteps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests2) Sw... Read more
Project Browser slider doesn't get reset after selecting any item in Fav...
How to reproduce:1. Create a new project2. Set the Project window slider to a non-default value (e.g. highest value)3. Type 't:scene... Read more
[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing
How to reproduce:1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project2. Open the "PathTracingTextur... Read more
Inspector does not allow Multi-object editing after adding a CanEditMult...
Steps to reproduce:1. Download and open the project "RefProject.zip"2. Open Assets/SampleScene.unity3. Select all the "Gradient" Gam... Read more
[InputSystem] QueueStateEvent exceptions when it is being called from an...
Reproduction steps:1. Open the attached project from the google drive link2. Go to Assets > Scenes > "SampleScene.unity"3. Ent... Read more
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