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Fixed in 2022.1.X

Fixed in 2021.3.X



Found in



Issue ID




Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI

Build Pipeline


How to reproduce:
1. Create new project, close it
2. Open it with "-standaloneBuildSubtarget Server" CLI argument
3. Observe Editor

Expected result: Editor does not crash
Actual result: Editor crashes

Reproducible with: 2021.2.0b5, 2022.1.0a4
Could not test with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1 (Dedicated Server functionality not implemented)

Issue also reproduces when using "-buildTarget Standalone -standaloneBuildSubtarget Server" CLI arguments

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.2.0a10

  2. Resolution Note (fix version 2021.3):

    Fixed on 2021.3.8f1

Comments (2)

  1. riemaeker

    Apr 26, 2022 18:14

    We are experiencing this bug in 2021.2.15f1 and 2021.3 LTS. Can we expect the solution to be backported?

    Specifically, we see that when we use "-buildTarget linux64 -standaloneBuildSubtarget Server" in batch mode (on our CI server), the log shows a lot of "unable to find type" and "unable to find method" errors, and then finally logs this before exiting:

    received signal from system: SIGSEGV
    Obtained 11 stack frames
    0x00007ff64b7462ad (Unity) StackWalker::GetCurrentCallstack
    0x00007ff64b74d009 (Unity) StackWalker::ShowCallstack
    0x00007ff64c6b2b83 (Unity) GetStacktrace
    0x00007ff64b74c046 (Unity) winutils::PrintStackTrace
    0x00007ff64b7458dc (Unity) winutils::CrashHandler::DefaultSignalHandler
    0x00007ff64da2f3b2 (Unity) seh_filter_exe
    0x00007ff64daee53c (Unity) `__scrt_common_main_seh'::`1'::filt$0
    0x00007ff64d9fb790 (Unity) _C_specific_handler
    0x00007fff32fc8e4f (ntdll) _chkstk
    0x00007fff32f55e9a (ntdll) RtlRestoreContext
    0x00007fff32fc7e5e (ntdll) KiUserExceptionDispatcher

  2. Spitap

    Jan 14, 2022 11:11

    Bug is still here in 2022.1.0b3

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