Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1354146
Regression
No
[deprecated] BuildOptions.EnableHeadlessMode needs clearer warning for its conflicts with BuildOptions.subtarget field
How to reproduce:
1. Open attached project "ServerBuildHeadless.zip" and scene "SampleScene"
2. In Editor Menu, click Bug -> Repro
3. After the build completes, observe the executed Build
Expected result: A Dedicated Server application is launched
Actual result: A Standalone application is launched, the user isn't informed about conflicts between BuildOptions.EnableHeadlessMode and BuildOptions.subtarget field
Reproducible with: 2021.2.0b5, 2022.1.0a4
Could not test with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1 (Dedicated Server functionality not implemented)
-
masadewa
Jul 31, 2021 07:37
Bermain poker di situs judi online tentunya akan memudahkan Anda untuk menyalurkan hobi bermain judi poker.
Link game :
https://199.192.31.27/
https://199.192.26.4/
https://199.188.206.214/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resizing Profiler Module Details panel and releasing mouse button outside Unity doesn't cancel resize
- "Auto-hide gizmos" preference is not saved when reopening the project
- Sampling a custom depth texture on a machine with a GTX 1080 makes object's textures display the wrong color when in Play mode or Player
- Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass shader when AssetBundles are built in older Unity Versions
- [Android] URP Project crashes when built on a device with PowerVR Rogue GE8320 GPU
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8.
Passing BuildOptions.EnableHeadlessMode = true will automatically adjust the subtarget to kStandaloneBuildSubtargetServer given the platform group is compatible otherwise it will be ignored. This should be enough to maintain backward compatibility until the option is completely removed.