Search Issue Tracker
[Vulkan] Editor crashes vk_optimusGetInstanceProcAddr after closing Buil...
How to reproduce:1. Create new project2. Change Graphics API to Vulkan3. Open Build settings4. Add Open Scene to Build settings5. Cl... Read more
[Search] Out of memory crash when using the search picker to pick a larg...
Steps to reproduce:1. Open the attached project2. Click Window>Search>New Window3. Type a query, i.e. 't:material' in the Sear... Read more
[Light Anchor] Pivot drift when using high distances
When using a very high "Distance" value beyond 10.000 units, the pivot used for the anchor will start to translate, and the light wi... Read more
Redo drag action creates duplicates of Prefabs, disconnects from Prefab ...
How to reproduce:1. Create new project2. Add Cube to scene3. Make prefab of Cube by dragging to to Project view4. Spawn multiple ins... Read more
"compiler limit: token overflowed internal buffer" error when a IL2CPP b...
Reproduction steps:1. Open the attached "UWP_FatalError.zip" project2. Select IL2CPP Scripting Backend in Player Settings3. Build to... Read more
[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect l...
Steps to reproduce :- In a system with a trigger even on die- Connect even output to GPUEvent input- Draw a connection from SpawnEve... Read more
Input Package deserializing JSON multiple times when entering/exiting pl...
Using Unity 2022.1.0a7 1. Import this project: https://github.cds.internal.unity3d.com/unity/se.perf.lostcrypt2. Run the "EnterExitP... Read more
"ArgumentNullException: Value cannot be null" when clicking a button tha...
Reproduction steps:1. Open the attached "1362731.zip" project2. Open the "SampleScene" Scene3. Select the "OnSceneGUITest" GameObjec... Read more
[Metal][HDRP] Error creating pipeline state (Hidden/HDRP/CopyDepthBuffer...
When launching the HDRP graphic test on Metal, very often an error happen. Unhandled log message: '[Error] Metal: Error creating pip... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce:1. Open SampleScene from the “Lightmap ExposureTest.zip” project2. In the Scene view control bar set Draw Mode as “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size