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Fixed in 13.1.1



Found in [Package]


Issue ID




[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect link flow

Package: Visual Effect Graph


Steps to reproduce :
- In a system with a trigger even on die
- Connect even output to GPUEvent input
- Draw a connection from SpawnEvent
- Select "Spawn"

Actual result: After compilation of the graph, the following error is logged: VFXChains: Exception while compiling expression graph: System.InvalidCastException: Specified cast is not valid, and GPU Event can be connected to the Spawn
Expected result: No errors thrown, GPU Event discards connection to Spawn

Reproduces with :
- Unity 2020.3.15f2 / Graphics 10.6
- Unity 2022.1.0a7 / Graphics master

Note: Other contexts are affected to, for example, we should not be able to connect Output and Update contexts to Initialize at the same time

  1. Resolution Note (fix version 13.1.1):

    Fixed in 13.1.1 (2022.1.0a16)

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