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[UWP] Screen.currentResolution.refreshRate returns 0 when used in UWP Build
How to reproduce:1. Open the attached project "resolution.zip"2. Open Build Settings (FIle>Build Settings)3. Switch Platform to U... Read more
[CacheServer] Editor crashes when "IP Address" in Project Settings is empty
If "IP Address" in Project Settings for CacheServer is empty and you do Reimport All - Editor is crashing How can we reproduce it 1 ... Read more
Docked EditorWindow created from Script can not be resized horizontally
How to reproduce:1. Open the attached project "EditorBug"2. Load the user's Layout "Layout.wlt" file3. Resize the "MyEditor" window ... Read more
The navigation system returns an incorrect path when links are involved
How to reproduce:1. Open project "Test.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy window s... Read more
Transform Z position of GameObject is reset to 0 in Play mode when the R...
Transform Z position of GameObject is reset to 0 in Play mode when the RigidBody 2D Interpolate property is set to "Interpolate" or ... Read more
[IL2CPP] [Android] Build fails when building an exported project with Sc...
How to reproduce:1. Create a new project2. In the Build Settings, change to the Android platform3. In the Player Settings, change Sc... Read more
Asset becomes corrupted when it is overwritten by the same asset with th...
How to reproduce:1. Open the attached project "SaveLoadTest.zip"2. Open scene called "SampleScene" in the attached project3. Select ... Read more
[AdaptivePerformance] Adaptive Performance warning 'IAdaptivePerformance...
Reproduction steps:1. Open the attached project "case_1373192.zip"2. Build the project3. Observe the Console window Expected result:... Read more
The URP/Particles/Unlit Shader is darker in URP 12 and newer compared to...
How to reproduce:1. Open the attached project from "1373188shaderdifferences.zip"2. Open Scene "testScene"3. Observe Game View where... Read more
RootEditor predicate for GameObjects disables Drag and Drop in the Scene...
When creating a RootEditor predicate, if you try to override the inspector for GameObjects, drag and drop for all objects is disable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”