Search Issue Tracker
Fixed in 14.0.0
Fixed in 12.1.5
Votes
0
Found in [Package]
12.0.0
Issue ID
1373188
Regression
Yes
The URP/Particles/Unlit Shader is darker in URP 12 and newer compared to URP 11 when using the Premultiply Blend Mode
How to reproduce:
1. Open the attached project from "1373188shaderdifferences.zip"
2. Open Scene "testScene"
3. Observe Game View where the Quads are lit differently
Expected result: Both Quads should have the same brightness
Actual result: The Quad to the left with Shader URP/Particles/Unlit is darker
Reproducible with: 12.0.0 - 13.1.0 (2021.2.0b15 - 2022.1.0a13)
Not reproducible with: 11.0.0 (2021.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Resolution Note (fix version 14.0.0):
Shaders are fixed in URP 14.0.0 for use with Premultiply blend mode
Resolution Note (fix version 12.1.5):
Fixed in 2021.2.14f1