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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.2.X, 2022.1.X

Votes

1

Found in

2020.3

2020.3.11f1

2021.1

2021.2

2022.1

Issue ID

1373302

Regression

No

The navigation system returns an incorrect path when links are involved

AI Navigation

-

How to reproduce:
1. Open project "Test.zip"
2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)
3. In the Hierarchy window select "Target"
4. In the Inspector window change Position "X" value
5. Observe the green path in the Scene window

Expected result: Path is not ignoring the exit point
Actual result: Path ignores the exit point

Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b17, 2022.1.0a13
Could not test with: 2019.4.31f1 (Errors: "Assets/Scripts/NavMeshComponents/Editor/NavMeshAssetManager.cs(44,73): error CS1061: 'PrefabStage' does not contain a definition for 'assetPath' and no accessible extension method 'assetPath' accepting a first argument of type 'PrefabStage' could be found (are you missing a using directive or an assembly reference?)")

Note:
- When moving "Target" to different positions in some of them the path is working as expected

  1. Response avatar

    Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a1

  2. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b4

  3. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.9f1

  4. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.27f1

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