Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.1f1
2020.3.18f1
2021.1
2021.2
2022.1
Issue ID
1373235
Regression
Yes
Asset becomes corrupted when it is overwritten by the same asset with the same name
How to reproduce:
1. Open the attached project "SaveLoadTest.zip"
2. Open scene called "SampleScene" in the attached project
3. Select "Test" GameObject in the Hierarchy window
4. Click the "Save Preset" button on Inspector to create an asset named "TestAsset"
5. Click the "Save Preset" button again to create another asset but use the same name "TestAsset" to overwrite the old one
Expected result: the overwritten asset doesn't get corrupted (you can still open it, use it, or delete it)
Actual result: the overwritten asset becomes corrupted
Reproducible with: 2020.3.1f1, 2020.3.21f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a6
Not reproducible with: 2019.4.31f1, 2022.1.0a7, 2022.1.0a12
Notes:
- The asset also losses its icon shown in the Project window
- Restarting the project or creating a new file in the Project window seems to fix the corrupted asset
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7