Search Issue Tracker
"Copy to Clipboard" in the Hierarchy V2 creates logs in the Console
How to reproduce:1. Create a new Unity project2. In the Hierarchy, click on the three-dot menu3. Select "Copy to Clipboard"4. Observ... Read more
Input Axis Controller breaks when the domain reloads
How to reproduce:1. Open the “CinemachineTest.zip“ project2. Open the “SampleScene“3. Open Edit → Preferences → General, and change ... Read more
Grouping shortcut works when a Group is multi selected together with any...
Steps to reproduce: Open any Project with Shader Graph installed Create any Shader Graph and open it Create any 2 Nodes and select t... Read more
GameObject has a highlight but is not actually selected when selecting i...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create at least two GameObjects 3. Select one of the GameObjects4... Read more
Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...
How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more
[Render Pipeline Converter]Read only Material Converter Scene referencin...
Steps to reproduce: Create a object with a built-in material Create a prefab, save the scene Have that scene, with a prefab instance... Read more
Small part of the Context menu is cut off at the bottom and not opened f...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Unity Version Control button does not have right click "Hide" option as ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Right click the Unity Version Control button in the C... Read more
Gradient draw larger when a custom shader is used
Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more
Default Gradient node returns yellow when used with LargePixelCoverage hint
When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions