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[iOS] Previously changed scene flickers in the background on Mobile devices when HDR is enabled



How to reproduce:
1. Open the “IN_70134”
2. In the Build Settings make sure iOS platform is selected
3. Build the project on the device
4. In the player press “Play” button
5. Observe the Player

Expected result: No flickering
Actual result: Flickering visible on the top, bottom and sides of the screen

Reproducible with: 2021.3.40f1, 2022.3.37f1
Couldn’t test with: 6000.010f1 (due to a black screen in the player after the splash screen)

Testing environment: macOS Sonoma 14.5 (M1), macOS 13.6.4 22G513 Darwin 22.6.0 (M1) (user reported)
Not reproducible on: No other environment tested

Reproducible on these devices:
VLNQA00357, iPhone 12 Mini
VLNQA00348, iPad Air (4th generation)
VLNQA00536, iPad 8th Gen (WIFI)
VLNQA00394, iPhone 13 mini (flickers only once)

Not reproducible on these devices:
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

- If no flickering is visible try closing the game by using the “x” button on the top right and then repeating steps 4 and 5
- Not reproducible if HDR is disabled in the “URP_Asset”
- Not reproducible on Android
- Couldn’t reproduce on macOS but the user mentioned is also reproducible on macOS Player

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