Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.2.3
Issue ID
AVPB-696
Regression
No
Matrix Construction node is transposed on visionOS pro device
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Cube’s position and exit the Play Mode
5. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
6. Run the build on an Apple Vision Pro device or visionOS simulator
7. Observe the Cube’s position
Expected result: The Cube is in the same position as in the Editor
Actual result: The Cube is lower than it should be
Reproducible with: 1.1.6, 1.2.3 (2022.3.37f1)
Couldn’t test with: 2.0.0-pre.3 (6000.0.10f1) - Unable to build in XCode
Reproducible on: MR on visionOS 1.1 Simulator
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
Resolution Note:
Fixed by another internal issue: AVPB-688: Shader graph matrix multiply broken when A is vector and B is matrix.