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Issue ID




Matrix Construction node is transposed on visionOS pro device

Package: PolySpatial visionOS


Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Cube’s position and exit the Play Mode
5. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
6. Run the build on an Apple Vision Pro device or visionOS simulator
7. Observe the Cube’s position

Expected result: The Cube is in the same position as in the Editor
Actual result: The Cube is lower than it should be

Reproducible with: 1.1.6, 1.2.3 (2022.3.37f1)
Couldn’t test with: 2.0.0-pre.3 (6000.0.10f1) - Unable to build in XCode

Reproducible on: MR on visionOS 1.1 Simulator
Not reproducible on: No other environment tested

  1. Resolution Note:

    Fixed by another internal issue: AVPB-688: Shader graph matrix multiply broken when A is vector and B is matrix.

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