Search Issue Tracker
Feature Request
Votes
0
Found in [Package]
2.6.X
Issue ID
SPLB-286
Regression
No
[Splines] SplineUtility.GetNearestPoint's performance doesn't scale well
Steps to reproduce:
1. Import the C# file attached to this bug
2. Create a GameObject in the scene and add the SplineTest component to it
3. Create a spline with 5 knots and link it in the Container field of the SplineTest component
4. Enter play mode to profile the performance
5. Increase the spline to 30+ knots and profile in play mode again
Actual results: Significant drop in performance between the 2 tests
Expected results: More knots should make this operation more costly but not linearly at a rate of n ms / knot.
Reproducible with versions: 2.6.0 package version and any recent Unity version
Tested on (OS): Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
This performance issue exists indeed.
We need to address that but this is more of a performance improvement request than a bug (the current solution provides the correct results). So I'm moving it to another place.