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Editor blacks out when calling Graphics.Blit on non-main thread in the f...
How to reproduce:1. Open the attached project "blit.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more
Crash on 'core::hash_map<Hash128,bool,Hash128Hasher,std::equal_to<Hash12...
Reproduction steps:1. Open the project from the Google Drive folder2. Make sure that 'Project Settings -> Player -> Optimize M... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps:1. Open the 'Sandbox-AddressablesCrash' project2. Go to the 'Window -> Asset Management -> Addressables -&g... Read more
Material variants don't apply Tint when using Mask Component
How to reproduce:1. Open the user's attached project "URP Testing.zip" Expected result: Image GameObjects with red tint Material app... Read more
[TMP] Text after hyphen breaks when the hyphen is connected to the text
How to reproduce:1. Download the attached project "1391990.zip"2. Open "SampleScene" Scene3. Open the Game view and observe the text... Read more
A Gradient can not be pasted by right-clicking on the Start Color Proper...
Reproduction steps:1. Open the attached 'GradientTest' project2. Open the 'BugTest' Scene3. Observe the Particle System in the Inspe... Read more
"Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deall...
How to reproduce:1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And R... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
[URP] Render Pipeline Converter converts and assigns Shader to InternalE...
How to reproduce:1. Open users attached project2. Navigate to Assets > Bug Report and click the "mat_wall_modern_4.mat" asset3. O... Read more
Unity.Mathematics types are not indented and axis labels are not display...
Reproduction steps:1. Open the 'BugTest1' project2. Open the 'Float2InspectorTest.cs'3. Open the 'SampleScene'4. In the Hierarchy cl... Read more
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