Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.5f1
2022.1
2022.2
Issue ID
1391912
Regression
No
[URP] Render Pipeline Converter converts and assigns Shader to InternalErrorShader when the Shader is broken before converting
How to reproduce:
1. Open users attached project
2. Navigate to Assets > Bug Report and click the "mat_wall_modern_4.mat" asset
3. Observe Inspector window (assigned Shader and the material itself)
4. Click Window > Rendering > Render Pipeline Converter
5. Set to Built-in to URP
6. Select Material Upgrade and press Initialize Converters
7. Press Convert Assets
8. Observe mat_wall_modern_4 asset
Expected result: Material doesn't get converted if the Shader is broken
Actual result: Material converted and the Shader assigned to "Hidden/InternalErrorShader"
Reproducible with: 12.1.6 (2021.2.16f1), 13.1.7 (2022.1.0b13), 14.0.1 (2022.2.0a8)
Couldn't test with: 7.7.1 (1019.4.36f1), 10.8.1 (2020.3.31f1) (no Render Pipeline Converter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2022.2):
Fixed in: 14.0.3 (2022.2.0a17)