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“Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...
Reproduction steps:1. Open the attached “repro_IN-89470“ project2. Open the “Sample.unity“ Scene3. Open the Scene view4. Observe the... Read more
DataBuffer::GetCurrentResourceWriteable error is thrown in custom SRP wh...
Reproduction steps:1. Open the attached “custom-srp-project.zip” project2. Open the “Assets/Scenes/Baked Light/Baked Light Scene.uni... Read more
TextMeshPro Caret has an active raycast when TMP_InputField is non-inter...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene.unity“ Scene3. Enter the Play Mode4. Selec... Read more
Shadow Casters are culled too early in the last cascade
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ShadowCullingBug/ShadowCullingBug.unity” Scene3. Ent... Read more
Can't open a subgraph from a node
Steps to reproduce: 1. Create a subgraph node and add a subgraph to it. Actual results: There is no way to open the linked subgraph ... Read more
[Android] [Vulkan] UI that is activated after a delay flickers when a Sc...
How to reproduce:1. Open the “ReproProjectFile.zip“ project2. Open the “Application“ scene3. Build and Run for Android4. Wait for 30... Read more
D3D12 MainLight Shadowmap clear incorrectly when using UWP
How to reproduce:1. Open the attached project "UWP shadow.zip"2. Build And Run the project for UWP3. Exit the Player4. Run the Build... Read more
Unity hangs on training_data_interactive/delta_poses/post_0004.abc when ...
How to reproduce:1. Open the attached "IN-87312" project2. Open the Package Manager and Import "Time Ghost: Character" into the proj... Read more
Input from the Gamepad is not received in Player when using the WebGL Pl...
How to reproduce:1. Open the "InputWebGL" project2. Select File → Build And Run3. In Player, move the left stick of the Gamepad4. Ob... Read more
Crash with multiple stack traces when importing corrupted asset
Reproduction steps:1. Open the attached “IN-89021.zip” project2. Observe the crash or continue3. Reimport “Pixel.asset”, located und... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open