Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.34f1
2022.3.17f1
Issue ID
UUM-60215
Regression
No
[Android] Visual artifacts with specific devices when Graphics API is set to Vulkan
Steps to reproduce:
1. Open the attached “SkinnedMeshTest” project
2. Assure that in Player → Other Settings → Graphics APIs Vulkan Graphics API is the first one from the top
3. Build And Run the project on the device
4. Observe the device’s screen
Expected result: No visual artifacts
Actual result: Visual artifacts on the device’s screen
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.1.0a21
Not reproducible with: 2023.2.6f1, 2023.3.0b3
Fixed in: 2023.1.0a22
Testing environment: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: No other environment tested
Reproducible with devices:
VLNQA00526 - Samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Moto G Power (by user)
Moto G22 (by user)
Samsung Galaxy A04 (by user)
Motorola G54 5G (by user)
"Infinix Hot 11 Play (by user)
Not reproducible with devices:
VLNQA00567 - Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4, OS: 9
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
Notes:
- Reproducible with Vulkan and not reproducible with OpenGLES3 Graphics API
- Not reproducible with iOS
- Reproduces with both default and URP render pipelines
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note:
There are no fixes planned for this Bug