Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
Issue ID
UUM-59747
Regression
No
NavMesh Agents struggle to make sharp turns when the application's framerate is limited
How to reproduce:
1. Open the attached “navmesh_fps_issue” project
2. Open the “TestScene” (Assets > AITest > TestScene)
3. Enter Play Mode and observe the result
Expected result: All NavMesh Agents move to the red sphere
Actual result: Two Agents get stuck when trying to take a sharp turn, then proceed to ping-pong back and forth
Reproducible in: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.