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Under Consideration for 2021.3.X, 2022.3.X

Votes

3

Found in

2021.3.34f1

2022.3.17f1

2023.2.4f1

2023.3.0b1

Issue ID

UUM-59711

Regression

No

Lighting is too bright when Screen Space Global Illumination and/or Screen Space Reflections are set to "Mixed" Tracing mode

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Reproduction steps:
1. Open the attached “IN-61095_Mixed Tracing Bug.zip“ project
2. Open the “OutdoorsScene”
3. Enter Play mode
4. Select the “Full RT” GameObject in the Hierarchy
5. Enable it in the Inspector
6. Observe the overall look, colours and brightness of the lighting in the Game view
7. Disable it in the Inspector
8. Perform the same steps (4-6) with the “Both Mixed” GameObject in the Hierarchy

Expected result: The lighting has a similar red colour tone and overall brightness between “Full RT” and “Both mixed”
Actual result: When switching to “Both mixed”, almost all of the red indirect lighting is gone and the white walls with the ceiling become much brighter

Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- Reproducible in Player
- Reproducible in a new project

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