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Under Consideration for 2021.3.X, 2022.3.X
Votes
3
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59711
Regression
No
Lighting is too bright when Screen Space Global Illumination and/or Screen Space Reflections are set to "Mixed" Tracing mode
Reproduction steps:
1. Open the attached “IN-61095_Mixed Tracing Bug.zip“ project
2. Open the “OutdoorsScene”
3. Enter Play mode
4. Select the “Full RT” GameObject in the Hierarchy
5. Enable it in the Inspector
6. Observe the overall look, colours and brightness of the lighting in the Game view
7. Disable it in the Inspector
8. Perform the same steps (4-6) with the “Both Mixed” GameObject in the Hierarchy
Expected result: The lighting has a similar red colour tone and overall brightness between “Full RT” and “Both mixed”
Actual result: When switching to “Both mixed”, almost all of the red indirect lighting is gone and the white walls with the ceiling become much brighter
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in Player
- Reproducible in a new project
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