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Under Consideration for 2021.3.X, 2022.3.X
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.33f1
2022.3.18f1
2023.1.21f1
2023.2.5f1
7000.0.0a1
Issue ID
UUM-59785
Regression
No
[Usability][URP] Static Shadow Caster (from hdrp) flag does nothing
*Steps to reproduce*
# Create a new project or import an existing one using Unity 2021.3 LTS or newer
# Add a 3D object to the scene and select it
# Under the Mesh Renderer component, inspect the Static Shadow Caster flag
*Expected behavior*
* Enabling Static Shadow Caster flag allows user to specify which objects will be marked as static in a cached shadow map
*Actual behavior*
* Static Shadow Caster flag does not work in URP, and is only supported in custom SRPs. Cached shadows maps in URP are still not supported at the time of writing
*Notes*
* Observed in 2021.3.33f1 and all newer Unity releases
* Leaving this option exposed sets wrong expectations and can be confusing to our users
* Recommend hiding this option, and only exposing it once cached shadowmap support lands in URP
* For custom SRP users, allow them to access this flag via the API
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Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.