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[Serialization] Private fields in Network Command does not get serialize...
Steps to reproduce: 1. Download and import attached project. (repro-case_752995-SendeMessage.zip)2. Play in the editor and do not st... Read more
[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned...
To Reproduce: 1. Build and run the attached project on iOS.2. Click any button to play an audio clip:It won't play and you'll get th... Read more
[MovieTexture] standalone build locks on 1st frame with OSX and crashes ...
Reproduction steps:1. Open attached "test74" Unity project.2. Open and play "TestScene".3. Notice, that "MovieTexture" is rendered c... Read more
When editor is closed, EditorWindow.OnDestroy is called if window is not...
To reproduce:1. Open Window/MyEditorWindow2. Close the Unity Editor3. Assets/Test.txt is written by OnDestroy as expected4. Open the... Read more
Dropdown menu item is not selectable after scrolling down the list
To reproduce the issue follow the steps:1. Open "SitePasseport" project2. Open "MenuChoixExo" scene3. Run scene4. Scroll down and pr... Read more
[UWP] float.Parse invalid format exception with IL2CPP
Reproduction steps: 1. Go to regional settings.2. Change Format on "Formats" tab to something that has different number delimiter (f... Read more
Legacy Animation does not animate Light properties
To reproduce:1. Open attached project2. Open "scene" scene3. Open Animation window4. Select "enemyMuzzle" game object in the Hierarc... Read more
[Android] Native Android method AudioManager.isMusicActive() always retu...
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more
After creating a new script and attaching it onto an object in hierarchy...
Reproduction steps:1. Open attached project2. Open the "Main" scene located in "Assets\_Scenes"3. Create a new C# script and name it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open