Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
705207
Regression
No
[Android] Native Android method AudioManager.isMusicActive() always returns true
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
BenoitFreslon
Feb 15, 2017 16:27
It still always returns True on Unity 5.5.1p3