Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.0f4
Issue ID
753595
Regression
Yes
Legacy Animation does not animate Light properties
To reproduce:
1. Open attached project
2. Open "scene" scene
3. Open Animation window
4. Select "enemyMuzzle" game object in the Hierarchy
5. Play "enemy_muzzle_flash" animation in the Animation window
Expected behavior: light should change its color, intensity and range
Actual behavior: light is not animating (see attached gif)
Reproducible with: 5.3.0b2, 5.3.0f4, 5.4.0a6
Not reproducible with: 5.1.4p1, 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
rjevans
Dec 15, 2015 00:28
We're seeing a the same issue with systems that use legacy animations.