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[Splines] "Identifier uniqueness violation" warnings are logged when imp...
How to reproduce:1. Create a new project2. Install Splines package3. Import Splines package samples4. Observe the Console window Exp... Read more
Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce:1. Open user's project "Splines.zip"2. Select the Knot Placement tool from Editor tools3. Move any knot of the "Spl... Read more
[HDRP] APV probes change value after project reload
Reporting bug as discussed on slack. In the attached video you can see the probes in the corner are white and after the editor is re... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click the Gam... Read more
[Android][IL2CPP] SendTimeout returns incorrect values when project is b...
How to reproduce:1. Open the attached "1403251_Repro.zip" project2. Build and Run the "ScampleScene" on an Android device3. In the a... Read more
[iOS] GameController.framework is included in an empty project when Inpu...
How to reproduce:1. Open the attached project ("1403153_2019436f1.zip")2. Build the Xcode project and open it3. Note that the "Gamec... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
Up direction is not set and calculated as expected when using Light Anchor
Reproduction steps:1. Open the attached project "LightAnchorTest"2. Open "Assets/Scenes/New Scene"3. Select GameObject "Spot Light"4... Read more
EditorApplication.hiearchyWindowItemOnGUI callback isn't called when scr...
How to reproduce:1. Open the user's attached "UnityBugRepo" project2. Open the "SampleScene" and "SampleScene2" Scenes additively3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message