Search Issue Tracker
Fixed in 14.x.x
Votes
0
Found in [Package]
master
Issue ID
1403131
Regression
No
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled.
1) Open Amalienborg on branch 2021.2 (https://github.com/Unity-Technologies/AmalienborgPalace/tree/2021.2)
2) Add a reflection probe in the night scene
3) Bake that reflection probe
The reflection is overly bright.
What else I tested:
* Realtime probes are correct
* Baked are incorrect
* Baked are correct if Fog is disabled in frame settings
* Not sure where it exactly broke but was working in HDRP 7.7.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials
Add comment