Search Issue Tracker
Fixed in 14.x.x
Votes
0
Found in [Package]
master
Issue ID
1403131
Regression
No
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled.
1) Open Amalienborg on branch 2021.2 (https://github.com/Unity-Technologies/AmalienborgPalace/tree/2021.2)
2) Add a reflection probe in the night scene
3) Bake that reflection probe
The reflection is overly bright.
What else I tested:
- Realtime probes are correct
- Baked are incorrect
- Baked are correct if Fog is disabled in frame settings
- Not sure where it exactly broke but was working in HDRP 7.7.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment