Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.8f1
2022.1
2022.2
Issue ID
1403105
Regression
No
EditorApplication.hiearchyWindowItemOnGUI callback isn't called when scrolling with multiple Scenes loaded
How to reproduce:
1. Open the user's attached "UnityBugRepo" project
2. Open the "SampleScene" and "SampleScene2" Scenes additively
3. Scroll down in the Hierarchy
Expected result: hierarchyWindowItemOnGUI callback is called with the Scene Header drawn
Actual result: Scene Header is still being drawn, whereas the hierarchyWindowItemOnGUI callback no longer gets called
Reproducible with: 2019.4, 2020.3, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a9