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Visual Environment on Local Volume applies to outside cameras when a non...
How to reproduce:1. Open the “BDTest.zip” project2. Open the “OutdoorsScene”3. Make sure you can see both the Scene view and the Gam... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce:1. Open the attached project "AddressablesReproduceIssue.zip"2. Enter Play Mode3. Click the "Initialize Async" butt... Read more
[Linux] Labels are not showing up when opening context menus
Reproduction steps:1. Open the attached “BugRepro” project2. Right-click on empty space in the Hierarchy window3. Click on any optio... Read more
Crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's outp...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode Expected result: The Play Mode starts and Theta V... Read more
The IL2CPP and Mono Player crash when Application.Quit() is called
Reproduction steps:1. Open the attached project “repro_project“ (or “repro_project_without_graphics“ to save build time)2. Open File... Read more
UxmlAttributeConverter is not called when entering the Play Mode
Reproduction steps:1. Open the attached “UITKTest.zip” project2. Open the “Assets/Scenes/BootstrapScene.unity” Scene3. Enter the Pla... Read more
Materials are rendered after RenderPipelineManager.endCameraRendering wh...
How to reproduce:1. Open the attached "win11_hdrp_endcamerarendering_issue" project2. Open the “OutdoorScene” and enter Play Mode3. ... Read more
Shader.SetGlobalColor does not respect RenderPipelineManager.beginCamera...
How to reproduce:1. Open the attached “SetGlobalColor_issue” project2. Open the “Test” Scene and enter Play Mode3. Observe the color... Read more
[Android] Player crashes when AndroidJavaProxy which throws an exception...
Reproduction steps:1. Open the attached Project “ReproProject”2. Ensure IL2CPP is used as the Scripting Backend3. Build and Install ... Read more
Editor gets stuck loading "Initial asset database refresh" indefinitely ...
Reproduction steps:1. Open the “ConsoleApp4“ .Net project with Visual Studio2. Start Debugging in Visual Studio (Debug > Start De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size