Search Issue Tracker
By Design
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-60360
Regression
Yes
The IL2CPP and Mono Player crash when Application.Quit() is called
Reproduction steps:
1. Open the attached project “repro_project“ (or “repro_project_without_graphics“ to save build time)
2. Open File > Build settings window
3. Click on “Build and run“ button
4. In the Player click on the “Exit“ button
5. Observe Player window
Expected result: The Player is successfully closed without any crash popup appearing
Actual result: The crash popup is displayed for a while and then the Player is closed
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.32f1
Reproducible on: Windows 11, MacOS 14.0 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
The hang here occurs in the code in the project, as it is waiting on a background thread for a blocking API call to complete.