Search Issue Tracker
By Design
By Design in 2023.3.X
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-60360
Regression
Yes
The IL2CPP and Mono Player crash when Application.Quit() is called
Reproduction steps:
1. Open the attached project “repro_project“ (or “repro_project_without_graphics“ to save build time)
2. Open File > Build settings window
3. Click on “Build and run“ button
4. In the Player click on the “Exit“ button
5. Observe Player window
Expected result: The Player is successfully closed without any crash popup appearing
Actual result: The crash popup is displayed for a while and then the Player is closed
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.32f1
Reproducible on: Windows 11, MacOS 14.0 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The hang here occurs in the code in the project, as it is waiting on a background thread for a blocking API call to complete.
Resolution Note (2023.3.X):
The hang here occurs in the code in the project, as it is waiting on a background thread for a blocking API call to complete.