Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-60358
Regression
No
Materials are rendered after RenderPipelineManager.endCameraRendering when using HDRP on Windows 11
How to reproduce:
1. Open the attached "win11_hdrp_endcamerarendering_issue" project
2. Open the “OutdoorScene” and enter Play Mode
3. Observe the color of the sphere in the Game view
4. Observe the color of the material in the Assets tab or the Inspector window
Expected result: The sphere and material are both colored red in the Game view and the Assets/Inspector windows
Actual result: The sphere is colored green in the Game view and the material is colored red in the Assets/Inspector windows
Reproducible in: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 11
Not reproducible on: macOS 12, macOS 14.2.1
Notes: Also reproducible in Player
-
Resolution Note:
Duplicate of UUM-60357, which we are actively looking into.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-60357
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
This is a duplicate of issue #UUM-60357