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Won't Fix

Votes

0

Found in

2022.3.17f1

2023.2.5f1

2023.3.0b2

6000.0.0b11

Issue ID

UUM-60371

Regression

No

Visual Environment on Local Volume applies to outside cameras when a non-camera GameObject is selected

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How to reproduce:
1. Open the “BDTest.zip” project
2. Open the “OutdoorsScene”
3. Make sure you can see both the Scene view and the Game view windows
4. In the Hierarchy window select any GameObject except “Main Camera” and “CaptureCam”
5. Move the Scene view in and out of the “LocalVolume” area and observe the Game view window

Expected result: The “Main Camera” is not affected by moving the Scene view into the “Local Volume”
Actual result: The “Main Camera” renders objects as if it was inside the “Local Volume”

Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b2

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Notes:
- If you have either "Main Camera" or "CaptureCam" selected in the Hierarchy view, things will render properly. But if you have anything else selected in the Hierarchy view, then the settings applied to the Scene View camera will incorrectly be applied to the other camera in the scene.
- This appears to only be an issue with the Visual Environment. Other Volume settings don't appear to be incorrectly being applied outside of their local volume.

  1. Resolution Note:

    The project uses realtime lightmaps. These are per object and cannot be different for each camera. So if the same object is visible by two cameras who have a different sky, one of the camera will have incorrect results. Disabling realtime global illumination in the lighting window will solve the issue

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