Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.23f1, 2023.2.13f1, 2023.3.0b6
Votes
0
Found in
2022.3.16f1
2023.1.17f1
Issue ID
UUM-60361
Regression
No
Crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's output texture
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play Mode
Expected result: The Play Mode starts and Theta V output is displayed on the sphere in the scene
Actual result: Editor crashes
Reproducible with: 2022.3.16f1, 2023.1.17f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FF62B7BC547 (Unity) BaseVideoTexture::InitVideoMemory
0x00007FF62B3515AC (Unity) WebCamTexture::Play
0x00007FF62A53B891 (Unity) WebCamTexture_CUSTOM_Play
0x000002E1C249E3A1 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.WebCamTexture:Play (UnityEngine.WebCamTexture){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can not navigate through the Scene view when using a drawing tablet
- Crash on EditorDisplayDialogProc when opening Dialog box containing buttons with unusually long labels
- Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom parameter with 16x Anti Aliasing samples
- Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
Add comment