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3D Physics Layer Collision Matrix elements are misaligned when new Layer...
Reproduction steps:1. Open the attached “CannonRun_UVC.zip” project2. Go to Project Settings (Edit > Project Settings)3. Go to Ph... Read more
GameObject with Spline Animate Component gets rotated 90 degrees when ex...
Reproduction steps:1. Open the attached “Spline.zip” project2. Open the “SampleScene”3. In the Hierarchy click on the "Target" GameO... Read more
Rotation in increments does not work when using the Transform Tool
Reproduction steps:1. Open the attached "Increments.zip" project2. Select the “Cube” GameObject from the Hierarchy3. Select the Tran... Read more
Inspector's elements get overlapped and hidden when narrowing the width
Reproduction steps:1. Open the attached “Inspector overlap.zip” project2. Open the “SampleScene”3. Select “Image” GameObject from th... Read more
Editor's font does not change when adding a new font to "fontsettings.txt"
Reproduction steps:1. Navigate to C:\Program Files\Unity\ [Needed Unity Version] \Data\Resources2. Open “fontsettings.txt”3. Find th... Read more
Sprite editor - Slice menu text renders incorrectly
Noticed that the slice menu renders text incorrectly, as if there's a cut going through that part of the menu and impacting everythi... Read more
Values of duplicated Prefab instance in the Hierarchy resets to the orig...
How to reproduce:1. Open the “AnimationPreviewTest” project2. Open the “SampleScene”3. Move the “Cube” prefab from the Assets folder... Read more
[Crash] Adding AudioListener component with OnAudioFilterRead crashes th...
When removing the audio listener on a game object and adding it back, it crashes the editor if the game object has a script with OnA... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size